Nodes start set to “Inherit” process mode, meaning they take their parent’s. If this node is your scene root then all the children will also process during pauses. Maybe you want to separate this node, or set some of the children to process_mode “Pausable”
i made a new node inside the original node and connected the script that has the pause to the new node i made, but the sound still plays after the pause, maybe i could make the rest of the nodes’s modes into “pausable”
You would need your “gamestart_player” node to be a child of “get ready!” for it to inherit the Always processable state. If the sound player is Pausable/Inherit then the sound it plays will pause.