Godot Version
4.2.1
Question
Hello, i have Rigidbody airplane with two wheels attached using PinJoint2D:
(dont pay attention to Marker2D)
If I apply force up (0, -1000) to plane it’s goes up and rotates instead of just going up.
I figured out this is because of the displacement of the center of mass. This happens because wheels, which are Rigidbodies, have weight.
But when I decrease weight of wheels, they start jumping a little bit. 100kg is stable value.
So, I need rotating wheels without weight that can hold the plane and dont move.
P.S. Only tire part of gear is Rigidbody2D, struts are in plane’s texture.