How to make world environment not affect tilemap

Hello, good afternoon. I have a question, I don’t know how to make the World Environment not affect my tile map. It has a glow effect but I’ve been looking for how to make it not affect my tilemap and I haven’t found anything. I’ve already tried setting the tilemap’s Canvas Layer as the parent node, but what happens is that it goes above everything else and the tilemap sprite becomes miniature and follows the character’s camera, so I don’t know what to do.

Why not just turn off glow in the environment?

Why do I have many Line2D in my project that resemble a laser and I would like these to have a glow effect but I don’t know how to make it only affect them.

You could use a shader/material on your effect.

can that be done?

Yes, instead of glow, you could use a standard material and enable emission. There may also be a glow attribute but emission should be fairly similar.