(How to) Matching a label's text with a grid

Godot Version

v4.2.2.stable.official [15073afe3]

Question

Hi everyone,pretty new to the godot world and the general gamemaking world.
I’m trying to match a text made out with scrumbled letters(possibly spaceless) to a grid made out of tilemap positioned under the label, but i can’t find a combination of settings that makes the letters fill the entire label area square and makes them equidistant between echother, moreover I will need to analyse the text inserted by the user (me). I pretty sure an easy solution(or an alternatvie) for this exist but i’m too dumb to find it online.Hope someone helps,thank you all!

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Can you post a sample image?

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here you go

Why do you need a tilemap? Why cant you put a bunch of labels next to each other in a container. Example:

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I Need it to be modular,this way the user can input the letters,the rows and columns number.If what I meant originally Is not possible then I will automate to create a dedicated label for every letter

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