Godot Version
4.4.1
Question
I managed to build my terrain set with two terrains, gray and green. They each have their own atlas (green is just recolored gray for now) and I set up the tiles and their individual terrain properties such that they individually auto-tile correctly. However when I try to auto-tile both terrains next to each other, they (predictably) behave as though they were next to empty tiles:
From what I understand, one way to make them tile together would be to have transition tiles between gray and green, and I understand how to do that. However that is not really feasable as the number of tiles would grow exponentially with every terrain I’d add, since I’d need transitions between them all.
If I don’t need to get fancy with the transitions, is there a way to define “any neighbor” instead of “this specific terrain neighbor” in the tile editor? If I understand the editor correctly, I can only define one terrain type at a time per corner/side of the tile:
In other words, I’d like the “Any Terrain” option in the little dropdown above. The render effect of the tiles grouping organically would be exactly the effect I want.