How to offset, scale, tile and rotate in shaders

I’ve been writing this shader guide series for absolute beginners. This one is about offsetting, scaling, tiling and rotating textures using UVs;

https://bun3d.com/tutorials/uv/godot_manipulating_uvs/

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Tiling scaling
There’s a bit about scaling with tiling.

Scaling centered
And about scaling around a point.

If you see this I’d appreciate feedback! I tried to include a lot of example images, so it’d be nice to know if they’re clear enough