Godot Version
Godot 4.1
Question
I have a 3D character body that, upon dying, ragdolls using physical bones, falling onto the ground. However, these are physical bones, not rigid bodies; it seems like there is no way to detect if these bones collide with anything, which is a problem since I need an impact noise for when the ragdoll hits the concrete. This seems like something that would be possible for a ragdoll, but there are absolutely no collision detection signals available for the bones. Is there any way this can be done? Any guidance here would be greatly appreciated.