Godot Version
4.5.1
Question
I have a 2d character, consisting of 5 different sprite 2d nodes rotating independently for my animations. Head, Body/Torso, 2 legs and 2 arms.
I have a walk animation that moves both arms and legs at the same time.
I have an idle animation that resets everything to original rotations and a hit animation that moves his arms only.
I want to allow continuing walk animation while hitting.
The issue is that no solution I’ve have tried so far, didn’t work.
From multiple animation trees to blend 2 and one shot state machine nodes, with static or dynamically changing blending values, all broke a part of one state’s animation.
Most answers I find online, have two animations moving different body parts play the same time but not two animations moving the same parts.
Did anyone manage to do such a thing? If yes, could you tell me how to do it too?
Thanks.
