How to prevent texture edges disappearing when zooming out?

Here’s the settings

Here’s the resulting piano texture, I tested this with the following camera script to zoom out

extends Camera2D

func _ready() -> void:
	var t := create_tween().set_loops()
	t.tween_property(self, "zoom", Vector2(0.125, 0.125), 10).from(Vector2.ONE)
	t.tween_property(self, "zoom", Vector2.ONE, 10)

More screenshots, with even a smaller zoom factor, easier to read “Zoom” label
2025-05-16-140023_130x96_scrot 2025-05-16-140119_127x98_scrot