Godot Version
4.5.1
Question
im trying to make a moon and i put the texture but it wraps around the poles, ive searched online but the fixes don’t worl
What fixed have you tried?
I recommend taking a look at this post:
tutortials like this Using a Viewport as a texture — Godot Engine (3.5) documentation in English
The page you linked is for Godot 3.5, but in your post, you stated that you’re using Godot 4.5.1, which means the info on that page is most likely outdated.
oh, do u know anywhere i could find something with this solution with my version
i still cant figure out how to use the code to remove the seams
Use a texture that’s in equirectangular projection and project/sample it in shader using the actual pixel position in object space.
ok uh turns out trianpalar or whatever its called works if the mesh’s size is changed in transform and not the mesh’s size
Triplanar is only good if the texture is “amorphous”, lacking any recognizable features. If you want a real planet texture with distinct geographical features like the actual earth or moon - triplanar won’t cut it.