Godot Version
4.3
Question
how to rotate all my raycast toward the direction in want to? i know how to put araund me,. but i dont know how make it rotate toward direction i want to.
this how i do for all around me
for i in num_rays:
var angle = i * 2 * PI / num_rays
ray_directions[i] = Vector2.RIGHT.rotated(angle)
var _new_ray : RayCast2D = RayCast2D.new()
_new_ray.target_position = Vector2.RIGHT.rotated( angle ) * look_ahead
add_child( _new_ray)
this what i get
but i want all my ray rotate to direction to red line i draw