Godot Version
4.3
Question
I’m making fps controller for gamepad and now im making cam rotation but the cam rotates as I didn’t expected
here is the code:
#Gamepad camera controller
var input_gp = Input.get_vector("look_right", "look_left", "look_down", "look_up")
Cam.rotate_x(input_gp.y * ROT)
Cam.rotate_y(input_gp.x * ROT)
ok guys if you found this topic here is the right code:
#Gamepad camera controller
var input_gp = Input.get_vector("look_right", "look_left", "look_down", "look_up")
Cam.rotate(Vector3(1, 0, 0), input_gp.y * ROT)
self.rotate(Vector3(0, 1, 0), input_gp.x * ROT)
system
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