How to Run Breakpoint Debugging on iPhone

Godot Version

4.3

Question

I successfully installed a “Hello World” project on my iPhone, and it runs properly, but no print information is output on the Godot debugger, and I am unable to set breakpoints in GDScript. I have already enabled Developer Mode on my iPhone and enabled “Use Remote Debugging Deployment” in Godot, but it still doesn’t work. Is there any solution?

1 Like

I got the debugger working by changing the Editor Settings → Network → Debug → Remote Host value to my PC’s local IP address instead of 127.0.0.1.

I found this trick in a thread about Android debugging: Remote Debugger on android device issue - #2 by pennyloafers