gododo
1
Godot Version
4.5
Question
How do I manipulate CPUparticles.scale_curve_y’s point (0) positions by code?
manipulate these Position x,y values?
Something like this (pseudo code):
On_button_pressed():
my_current_curve.scale_curve_y.set_point_position(0, Vector2(0.0,1.0)
On_button_released():
my_current_curve.scale_curve_y.set_point_position(0, Vector2(0.0,0.0)
Read the class reference for each object used and see what properties you need to access on each.
1 Like
gododo
3
Thanks, I was wrongly looking at Curve2D reference with set_point_position.
This is the solution using Curve reference with set_point_value.
CPUParticles3D.scale_curve_z.set_point_value(0, 10.05)