How to set increment to joint's Limitations.angle? (FABRIK3D)

Godot Version

4.7

Question

Learning FABRIK3D at the moment.
I want to set an angle to the first joint in skeleton and for the rest of chain to increase their rotation by 10

var angle = 10
var increment= 10
set_function(each_joint_rotation, angle + increment )
results : joint_1 = 10, joint_2 = 20, joint_3 = 30

Current code that I want to apply to:

	var joint_limit_cone := JointLimitationCone3D.new()
	joint_limit_cone.angle = deg_to_rad(10)
	
	for joints in ik.get_joint_count(0):
		ik.set_joint_limitation(0, joints, joint_limit_cone)
		print(rad_to_deg(joint_limit_cone.angle))
	var joint_limit_cone := JointLimitationCone3D.new()
	joint_limit_cone.angle = deg_to_rad(10)
	
	for joints in ik.get_joint_count(0):

		joint_limit_cone.angle += deg_to_rad(10)

		ik.set_joint_limitation(0, joints, joint_limit_cone)
		print(rad_to_deg(joint_limit_cone.angle))

OK so I just use += which seems to work. Please let me know if this is correct.