Godot Version
4.4.1
Question
I’d like to set this node’s pivot to the upper right corner, rather than the upper left. Is the only/best way to do that by matching the Pivot Offset.x to the Size.X?
I’m hoping there’s another solution, since that absolute Pivot Offset doesn’t respond to changes to the control’s Size. For example, Unity’s pivot values are relative to the element’s size, where `1 == width`, and `0.5 == width / 2`, etc. That’s nice because changing the width of the element doesn’t change where the pivot is.


