How to set window size when debugging?

Godot Version

4.2.1

Question

At the moment when I run my game from the editor to debug it, the window opens at a size about 3/4 the width and height of my screen. I’d like it to open at a smaller size to reduce some lag. I’ve set the viewport width and height in the project settings, but this does not seem to affect the window size.

How can I adjust the size of the window of my app when I run it?

In the same project settings you have to activate advance settings and then you can change the “Window width/height override” properties

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