Godot Version
4.3.1 Stable
Question
I’m looking to create a puzzle game where the main mechanic is you moving and turning a 2d slice of a 3d level in order to make it possible, in one situation to the right is a wall, then, you turn the slice and, there it is, an opening. But how could I get the basic form of this working? Would I use the 3d section, or the 2d one? or even both? 3d or 2d nodes? Thanks in advance