How to simulate an earthquake?

Godot Version

4 Or New

Question

Title=How to simulate an earthquake?
I want to make “tables, chairs and cabinets” with “wheels” and “feet with steel balls” and “without wheels” and place them on the “ground”. Press the “directional keys” or “mobile phone touch” to shake the ground.
But I don’t know how to make a “wheel”. How can I make the table and wheels together and make the wheels rotate and roll?
For example, “table with wheels”, “table with steel ball feet” and “table with square feet” can realistically simulate the magnitude of an earthquake. The wheels will rotate and roll, and the steel balls will roll.
Each layer of the “item shelves” and “cabinets” is placed with items of different weights, and earthquake conditions are simulated as realistically as possible.

I would make the room a physics object and you move the whole room with the input.

Just use different friction values. You can draw wheels but don’t make have to make them completely real, just reduce the friction on the physics material.