Currently the button for jumping in my game is Space, but I want to have a signal change that input to F in order to mess with the player in a joke level. How do I make a piece of code that specifically binds Jump to f?
My jump action is called “Jump”
I’ve been using InputMap.action_add_event() and InputMap.action_erase_event() but it asks for an InputEvent and I can’t find any way to make the InputEvent specifically say that it’s the F key.