How to start working on 3D and graphics?

Godot Version

Godot 4

Question

Hello!
I only did work on 2D games until now, and I want to start working on 3D, can anyone suggest me some resources or has advice to work on making a good looking 3D experience?

The device I’m working on is not that powerful (Intel I5-1235U, 16 GB RAM, Iris Xe Integrated Graphics). It can run blender, if I add many poligons it’ll obviously lag a bit but I can add a lot without any problems (so I should be able to do really good looking models, even though I know i should start with Low Poly)

Regarding 3D models, I tried starting the famous BlenderGuru Donut Tutorial months ago, I stopped and totally forgot about it and now I’m kinda lost, do you think I should restart over with it or see anything else?

What about Lighting and/or Shaders? Any advice on how start learning them?

Thanks in advance for the responses!

For Godot specifically you can use CSG shapes to prototype 3D models.

Lighting and shaders depend on what effect you are going for, godotshaders.com has many community made free shaders. The StandardMaterial3D covers huge ground for both realistic and toon-ish styles as PBR usually materials do.

3 Likes

Thanks! I’ll definitely look into it.