How to static link external lib to GDExtention c++

Godot Version

4.3 windows 10 using VC++ 2022

Question

I’m building my POC using GDExtension only. Now, I would like to use an open-source static external library. How can I add and link it to the project using only Visual Studio 2022 on Windows?

using this launch.vs.json:
{


  "version": "0.2.1",
  "defaults": {},
  "configurations": [
{
      "type": "default",
      "project": "C:\\dev\\my\\godot\\Godot_v4.3-stable_win64.exe\\Godot_v4.3-stable_win64.exe",
      "name": "Godot Game",
      "args": [
        "--windowed",
        "--path",
        "C:\\dev\\my\\godot\\cpp_new\\proj_test_1\\demo"
      ]
    },
    {
      "type": "default",
      "project": "C:\\dev\\my\\godot\\Godot_v4.3-stable_win64.exe\\Godot_v4.3-stable_win64.exe",
      "name": "Godot Editor",
      "args": [
        "C:\\dev\\my\\godot\\cpp_new\\proj_test_1\\demo\\project.godot"
      ]
    }
  ]
}

and this CppProperties.json:

{
  "configurations": [
    
    {
      "inheritEnvironments": [
        "msvc_x64"
      ],
      "name": "x64-Debug",
      "includePath": [
        "${env.INCLUDE}",
        "${workspaceRoot}\\**",
        "C:\\dev\\my\\godot\\cpp_new\\godot-cpp\\godot-cpp\\**",
        "C:\\dev\\my\\godot\\cpp_new\\godot-cpp\\godot-cpp\\include\\**",
        "C:\\dev\\my\\godot\\cpp_new\\godot-cpp\\godot-cpp\\include\\godot_cpp\\core\\**",
        "C:\\dev\\my\\godot\\cpp_new\\godot-cpp\\godot-cpp\\include\\godot_cpp\\classes\\**",
        "C:\\dev\\my\\godot\\cpp_new\\godot-cpp\\godot-cpp\\include\\godot_cpp\\variant\\**"
      ],
      "defines": [
        "WIN32",
        "_DEBUG",
        "UNICODE",
        "_UNICODE"
      ],
      "intelliSenseMode": "windows-msvc-x64"
    }
  ]
}

if its help in any way …
Thanks