Godot Version
v4.2.2.stable.official [15073afe3]
Question
Hi everyone
In my godot project (fps) I would like to have two types of players:
- One that is meant to only exist locally and has all the movement fonctionalities, has no model (camera is first person) and weapons are rendered in another scene to avoid clipping
- The other one that represents the local player in other instances of the game and is stripped down of all the locally managed stuff (movement) and has models and stuff
How would I sync the local player’s actions with the remote simpler one?
Thanks a lot for taking the time to read and sorry for my bad english