Godot Version
Godot 4.2.1 stable oficial
Question
With a CSGPolygon3D
in Path mode, updating said path will trigger an update_shape, which will rebuild the mesh eventually returned in get_meshes()
. However, if one were to query the get_meshes()
in the following line to updating the path, the mesh returned is the old mesh.
Browsing godot’s code in github, the set_path_node
triggers a dirty set, which calls in a deferred way the update_shape.
My specific question is: how can one know when it’s finished? I couldn’t find any type of signal emitted when the shape is no longer dirty, and waiting to ask again doesn’t seem to be the proper way.
TLDR:
csgPolygon3D.set_path_node(new_path_node)
csgPolygon3D.get_meshes() # returns old_path mesh
I couldn’t find my answer on either internet, docs, or forum; apologies if it’s a dumb one.