Godot Version
4.2.1
Question
I have the following code:
@tool
extends Panel
@onready var board_background: Panel = $Grid/Background
@export_subgroup("Board Size")
@export var width = 300:
# Update width and reset the rotation.
set(width):
width = width
set_size(Vector2(width, height))
print(get_rect())
@export var height = 300:
# Update width and reset the rotation.
set(height):
height = height
set_size(Vector2(width, height))
print(get_rect())
This works as expected only in Play mode, but I would like this to work while in my editor to be able to change the width of my component and print it without needing to Play. I am pretty new to Godot so am unsure if I am missing something about the @tool annotation.