Godot Version 4.2.1
I have no idea how to use static variable.
When I use static variable it is always null.
When I use static variable it is always null.
@suredesm I would say that the official explanation is pretty straightforward: GDScript reference — Godot Engine (stable) documentation in English
Which part doesn’t work for you?
Dobry den, mozem Vas aj ja poprosit o radu?
Thank you for your support.
class_name Foo extends Object
static var count = 0
# This function get called multiple times (like thousands)
# So to avoid multiple prints (which takes enormous amount of time) and
# print single time to make sure this function is called
func bar():
if count == 0:
print("This code got called!")
count = 1
This printed nothing. So I just printed count.
class_name Foo extends Object
static var count = 0
func bar():
print(count)
This just prints <null>. I don’t know what did gone wrong.
Thank you for the reply but I don’t understand.
How do you call the function bar()
? Since it is an instance function (there is no static
in the declaration), I suppose you create an instance of the class Foo
first?
Yes, I create an instance and call that bar(). This bar() function defiantly get called I have no doubt about that but this static variable count is even though it is initialized.
I can’t repeat this no matter what I try.
Are you giving us everything you are doing?
Try this on an empty project.
Put your entire project to GitHub and we’ll see. I have no issues with static variables.
It seems working on other circumstances. And this is not wanted me for now because I used it as debugging. Thank you for your time sir. Much appreciated.
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