Godot Version
4.2.x
Question
I’m making a game where I’m using noise textures for random tilemap generation. Part of the tile generation is a blank void, and I have tiles for different edges like corners, sides, top, and bottom. How would I write something in the script that detects when a tile is right next to the void, and also detects what sides of the tile are touching the void to put the correct tile texture?