Godot Version
4.2 RC1
Question
Hey, I’m working on a VR Multiplayer game. I have 2 types of players, a Desktop Observer player and a XR player. These 2 players are set up the exact same Name and Node Tree Wise, the only difference being the node type. I have a Remote Actor scene that copies the Node Tree and Node Names, but the node types are different. I have MultiplayerSyncronizers set up plus I do set the multiplayer_authority to be correct when the Remote Actor gets added to the scene tree BUT the node positions refuse to sync + This error gets spammed;
E 0:00:36:0919 on_sync_receive: Ignoring sync data from non-authority or for missing node.
<C++ Error> Condition "true" is true. Continuing.
<C++ Source> modules/multiplayer/scene_replication_interface.cpp:879 @ on_sync_receive()
I set the multiplayer authority properly on all of the scenes, but it still gets spammed. Any ideas? I can push my code out to my git repo if you need me to.