I lwk wanted to play fast paced titanfall 2 movement, so i made my own

LATEST PROGRESS:

LATEST PROGRESS HERE


this was OBBVIOUSLLYY the most logical choice
i was bored and wanted to take a break from my main project, so i made this lmao.

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That’s a lot of debugger issues :>
But it looks great! I love Titanfall 2

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One slide =

  • +50 style points
  • +25 errors per second

I think it’s worth the trade.

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its just jolt physics saying
I AMM NOT LETTING YOU SHRINK THE PLAYER WITHOUT MAKING IT SMALL UNIFORMLY

image

(also who does NOT love titanfall 2)

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Jolt is great, but it’s so odd sometimes.

Like one time, I was dealing with a collision issue and I couldn’t figure out what was going on. But then, I discovered that for some reason, Jolt doesn’t detect static bodied by default.

I have a topic about it too:

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finnialy fixed this

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My game still runs


@MaxGodot The Controller is Cool btw!
very juicy

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tysm man!!

I think ima go work on it a bit and model EVERYTHING myself since on my main project
all thats left now is buildnig and modeling
And i have NO idea how to model
So ima make a low poly movement game
Lets see how this goes lmao

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Looking good so far. Art style reminds me of A Short Hike. Watch out on that camera bob - genuinely can’t tell what’s going on with the amount, and the frequency doesnt match the movement.

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Tysm man!
I havent played a short hike but i think i will since you mentioned it.
Though yeah ill watch out on that camera bob, thanks for the headsup!

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This thing SUCKS! I have scraped at least 10 projects for this 3D modeling thing bruh

Good luck : D

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You can set ignore to warnings from a specific line.

Even though these warnings aren’t important to you, they risk to drown out others that are.

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YOOOO! this looks so cool! I can’t wait for the release so I can play it!

damn fr??
I didint know, thanks for the tip!

TYSMMM!!
Though i will release it IF i complete it but dont accept it to super quality
after all this is NOT my main project
My main project is DRIFT, a ultrakill like game im working on


i made a kinda generation system!(also that spawn pad is modeled by me)

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yall this tuff?
I made all the models

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It looks Cool!

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Good work so far, but add some camera tilt when wallrunning - I can’t tell it’s happening. Also, totally removing camera bob may have been excessive there. I suggest looking at how Mirror’s Edge handles parkour animations. They feel physical and aren’t nausea-inducing.

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YOO
Alright, ima work on it rn!, ima update you in like uhh 15 mins idk lmao
Also the bob is there its just that i barely stop

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