LATEST PROGRESS:
LATEST PROGRESS HERE
this was OBBVIOUSLLYY the most logical choice
i was bored and wanted to take a break from my main project, so i made this lmao.
LATEST PROGRESS:
That’s a lot of debugger issues :>
But it looks great! I love Titanfall 2
One slide =
I think it’s worth the trade.
its just jolt physics saying
I AMM NOT LETTING YOU SHRINK THE PLAYER WITHOUT MAKING IT SMALL UNIFORMLY
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(also who does NOT love titanfall 2)
Jolt is great, but it’s so odd sometimes.
Like one time, I was dealing with a collision issue and I couldn’t figure out what was going on. But then, I discovered that for some reason, Jolt doesn’t detect static bodied by default.
I have a topic about it too:
finnialy fixed this
tysm man!!
I think ima go work on it a bit and model EVERYTHING myself since on my main project
all thats left now is buildnig and modeling
And i have NO idea how to model
So ima make a low poly movement game
Lets see how this goes lmao
Looking good so far. Art style reminds me of A Short Hike. Watch out on that camera bob - genuinely can’t tell what’s going on with the amount, and the frequency doesnt match the movement.
Tysm man!
I havent played a short hike but i think i will since you mentioned it.
Though yeah ill watch out on that camera bob, thanks for the headsup!
This thing SUCKS! I have scraped at least 10 projects for this 3D modeling thing bruh
Good luck : D
You can set ignore to warnings from a specific line.
Even though these warnings aren’t important to you, they risk to drown out others that are.
YOOOO! this looks so cool! I can’t wait for the release so I can play it!
damn fr??
I didint know, thanks for the tip!
TYSMMM!!
Though i will release it IF i complete it but dont accept it to super quality
after all this is NOT my main project
My main project is DRIFT, a ultrakill like game im working on
yall this tuff?
I made all the models
It looks Cool!
Good work so far, but add some camera tilt when wallrunning - I can’t tell it’s happening. Also, totally removing camera bob may have been excessive there. I suggest looking at how Mirror’s Edge handles parkour animations. They feel physical and aren’t nausea-inducing.
YOO
Alright, ima work on it rn!, ima update you in like uhh 15 mins idk lmao
Also the bob is there its just that i barely stop