Jolt is great, but it’s so odd sometimes.
Like one time, I was dealing with a collision issue and I couldn’t figure out what was going on. But then, I discovered that for some reason, Jolt doesn’t detect static bodied by default.
I have a topic about it too:
Godot Version
4.4.1
Question
This question is going to sound so silly considering my ambitions, but how do I implement collisions for projectiles?
That seems like a really simple question, but I have no experience with working with collisions in Godot. So I’ll need some guidance to learn, like I did with raycasts.
I tried watching some tutorial videos, but they didn’t help me understand what I was even doing.
All I want is for the projectile to delete itself when it hits a body. If I learn h…
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