Hey all! I’m building a Godot plugin called Lynx Relay.
It’s a lightweight system where indie games can join shared events, contribute to global milestones, and reward players when the community reaches a goal.
For example, imagine an event called “Up the Tempo” with a goal of 100. If 4 games participate in that event, each game can add to the shared counter when a player performs a relevant in-game action.
What that action means is up to each developer. In an RPG, contributing might mean winning a battle in under 1 minute. In a restaurant sim, it might mean serving a guest in under 20 seconds.
When the goal is met, developers can summon rewards for players in their game and the goal now resets to demand more completions. You, as the developer, will also be notified about how many goals have been met so far, so you can scale the respective rewards.
Besides being a fun addition, Lynx also builds a community and encourages indie players to try other games in the network or inside the same event.
I’m currently putting together a small early group of like 10-20 participating games to test the system with. Early participants will get lifetime free access, since the goal right now is to build a small real network of games and see what works.
The Godot integration is intentionally small and (hopefully) easy to understand:
- add the SDK
- set your Game ID, Game Key, and event ID
- call an increment when a relevant in-game action happens
Please note that you cannot use the plugin as-is, because I need to get your game/dev profile registered just so that I can hand you credentials and IDs. (This is due to the core idea of the system, and also to prevent unauthorized server calls)
You may find the plugin’s Github repo here with a step-by-step guide: GitHub - AdamKormos/LynxRelayGodot: Shared events, global milestones, and cross-game rewards inside indie games. No accounts required. · GitHub
If this kind of idea interests you, please send me a DM and I’m more than happy to get you set up!
I’d also appreciate feedback on the concept, especially from fellow developers who have shipped or are currently building indie games.