Hi there!
I finally managed to release my game Fall Words on Android and iOS. It was quite a challenge to release on iOS since I was making the game on Godot 4 and there are very few helpful plugins.
But when I just started (it’s my first ever game built from scratch) the main challenge was to create the typing system. I couldn’t use Label or TextEdit as I needed to make the letters physical objects. What I did to achieve the result:
I prepared scenes with each letter as a RigidBody in the root with Gravity Scale = 0
I find a position for the next letter to type (first it’s the start of the typing box but next it’s the half-width of the previous letter as counting goes from the center of the RigidBody + some margin)
After pressing a key button I initialize the needed scene with the corresponding letter and bind it to the position
After pressing Enter I set Gravity Scale to some value for all the letters
Tons of fun and unique idea! I don’t mobile game often, so it’d be nice to throw a couple bucks at you to remove ads. But that just may be the landscape.
Neat! Lacking a way out of the game that isn’t just closing the app, but the gameplay itself is pretty fun, and it’s a very unique idea. Also I wish it would show the level I was at right now, so I could tell you which one I got to
I gave it a try. It’s fun and it runs very smooth. The tips did not helped me a lot to be honest and I did not had the patience to wait them to show, but if you think you can figure it out. After all this is a puzzle.
One thing that annoyed me a bit was the waiting when I failed. Maybe make the restart button bigger when is obvius that the user failed miserably
It will be nice if I can see the current level number somewhere, not only when the level is completed.
And maybe show the letters from the last attempt grayed out somewhere or in the text bubble.
Other than that I think the game is ready.
Good luck!