I made an interactive guide about tweens

Hiii !
I just published the first version of my guide !

If you have trouble using tweens, adding “Juice” or picking the right transition, it should help you (and its free)

There are also some advanced tricks for the experienced developers

There are currently completed 6 pages, and a few in progress + a bunch planned.
If there are specific things you’d like future pages to cover, let me know please !

Have a nice day!!

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Very cool and useful. :+1: It’s just a pity that there is no offline version.

I’ll make offline builds sometime soon, dont worry !

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Very cool. I really like the rabbit.

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Wow! :gdhearteyes: This would be very helpful and +1 for offline build.

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I love the Dog option! That really made me smile!

(Just for people that have not had a look yet, if you click the dog button a dog character jumps up onto the screen and back off. If you click fast you can get lots of them going. It is very cute.)

There are so many lovely bits on this! Great job! Very impressive. Personally I love tweens and even I took away some new ideas from this! Thank you!

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Hey thank youuu ! Very kind !!

Yes the dog is well, my familly’s dog, inspired by how my little brother draw her once.
She is in all of my games hidden somewhere !!

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I was just looking at the buttons examples and I am going to use the spring example on my game! I never thought of doing that, but it looks amazing! I don’t think your dog has any ears!

Anyway, great job again!

Nope she doesnt have many dog features indeed

I’m glad you got something usefull from the guide that early !!

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Awesome, thanks!

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I uploaded a tiny patch to enable zooming on mobile and automatic scaling (for bigger sreens or high dpi)

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Great work! You put a lot of effort into it! E.g. the animation for the comparison between linear transition and all the other transitions when clicking the frog and godot icon

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Thank you !!

I’ve published a new version with +4 new pages and offline builds !!

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soooooo useful :+1:

Thank yoooooouuu

tiny patch with a new page about tweening shaders!

(This was the new page, but after being pointed out that you can tween a shader parameter using a PropertyTweener, i’ve updated the guide to use the screenshot seen above)

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Version 1.2.0 is out with the most complex example yet!!

I did a Hollow Knight inspired UI after playing the game!

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Amazing work! I love interactive stuff like this. It looks so polished too.

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Thank you!!

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