Hello,
I am quite a competent programmer (see my featured topic as proof, no not advertisement),
My advice is quite technical, but also to the point–do you have any knowledge of any other programming languages besides GDScript?
I recommend the Godot Docs, and there are some good courses on GDScript out there as well.
I will say that trying to make an entire game, depending on what it is, in a few months is a bit of a difficult feat. with little to no knowledge on programming.
I learned GDScript pretty well in about 5 months, specifically from now, It is really fun and easy, but the indentation can be a headache at first.
I would hope to assume you know what variable declaration is, as well as printing and functions, example:
func _ready():
var string : String = "Hello World!"
print(string)
As for me or anyone else here helping you by tutoring, that is a bit much to ask, I would search around at other people’s questions and learn from the solutions, study the syntax, etc.
The best thing for getting good at programming is practice, good luck on your quest! ![]()
Hey there, I recommend checking out the beginner tutorials here:
If you get stuck with a specific problem, you can ask the community here, but you shouldn’t expect someone to just teach you programming or game development as a whole. You need to put in the effort to do it yourself. You won’t always have someone around helping you when you get stuck. Get used to searching for answers online or in the documentation.
Thanks for the advice but I have experience with coding, I actually did most of the coding for my game and it’s like 80% done already. I’m just looking for someone to help with all of the advance stuff and there’s only a few more things I need help with that I can’t find in any tutorials.
Perfect!
OK then, what game is it you are trying to make, I am a 2D JRPG-oriented developer,
I will know how i can help if i know that detail, or if i cant help, also.
Ok, that works.
What game are you working on currently? I may not have the sufficient knowledge to help, as i have never even messed with the 3D engine before. . .
However, depending on what it is you would like help with, I may know it.
it’s a 2D game and it’s like a remake of Freddy Fazbear’s Pizzeria Simulator. so it’s a Fnaf fan game.
I see. . .
80% done. . .
Got it–just FYI i know nothing about fnaf (atari, nes, snes, sega genesis guy, i am),
what features need to be implemented?
I basically just need help with saving and loading. if you want you can message me on discord (if you have discord) and I can show you the game.
Ahhh… that is a difficult thing. . .
how are you storing data so far?
This could take a while, honestly something I havent really done before,
but it can be pretty easy if you are planning on using a data reader script and a json file or something.
(sidenote, my discord username is the_snes_master1990)
I’m storing data with an array and there’s two different ways I want to store data like with a dictionary and I also want to save childnodes. most tutorials I find don’t work the way I want them to.
There are quite a few posts in this forum about saving and loading, you can read through them and be assured it’s an issue often addressed around here. Feel free to post some of your saving and loading code so far, any tutorials you followed (such as the official saving games page); make sure to state any error messages and what you expected to happen versus what really happened along with any of the other usual help guidelines.
okay. I mostly don’t have a huge problem with saving and loading sometimes but it’s mainly just the way I’m trying to do it like with saving and loading child nodes that have been instantiated.