I need help with GPUparticles2D

Godot Version

4.5.1

Question

How do i fix this problem with my GpuParticles disapearing, I think it might have something to do with occlusion culling, but I dont care about that tiny dip in performance.

Also since i made my account recently, I cant upload files, so ill try to describe as good as i can.

Flamethrower scene with a GPUparticle2D attached to it, and whenever the origin of the particles is off camera, all the particles disappear as well. Until you let the origin back into frame, it wont produce any, which is pretty bad because the particles are how the player knows what to stay away from.

just got access to file sharing so heres some stuff

Increase particle node’s visibility_rect

didnt know it was so simple, thank you :smiling_face_with_tear: