Godot Version
4.2.1
Question
I tried to connect my client (browser game) to a dedicated server.
I have a first version with a windows game and it’s work.
When I starte my game on browser the connection didn’t work.
Server :
- EnetMultiplayerPeer
– ip : machine ip_v 4
– port : 1940
Client Windows :
- EnetMultiplayerPeer
– ip : server machine ip_v4
– port : 1940
Client Browser :
- EnetMultiplayerPeer
– ip : server machine ip_v4
– port : 1940
Anyone to help me ??