Godot Version
Godot4.4
Question
` so im applying a force to the rigidbody 3d (ball) but when it hits any thing it does not bounce correctly and after bouncing it just keeps going forward and stops slowly and sometime clips throw the ground and falls under level the code is very simple im new to godot so any help is appreciated
extends RigidBody3D
class_name Bullet_class
var bullet_speed : float = 120
func _physics_process(delta: float) → void:
var force = global_basis * Vector3.FORWARD * bullet_speed * delta
apply_impulse(force)