Godot Version
v.4.1.1.
Question
So basically the titel:
I have a VBoxContainer and as soon it gets visible (just a solution on time, will change it later) I attach for every “beschwerden” in resource “tag” one Anfragen_Label which is a TextureButton Node with a Label Node.
And I make the Text of the Label Node in the Anfragen_Label to the Label_Text in t.
- To this point everything (what I can overlook) works great.
func _on_anfragen_liste_visibility_changed():
var anfragen_Label_standard = load("res://Anfragen_Label.tscn")
for t in tag.beschwerden:
var anfragen_Label_instanz = anfragen_Label_standard.instantiate()
anfragen_Label_instanz.find_child("Label").text = t.label_Text
raster_Anfragen.add_child(anfragen_Label_instanz)
this_are_the_buttons.emit()
When I emit the signal the following is called:
func _on_this_are_the_buttons():
var alle_Kinder: Array = raster_Anfragen.get_children()
for i in alle_Kinder:
i.pressed.connect(_on_open.bind(zähler))
I collect all children of the BoxContainer in an array and then I want to connect all the listed children in the array with “_on_open” and “zähler” (I initiated the last one earlier in the code)
Here I get an error they are already connected.
In the func _on_open() I want to give another TextLabel (which I open when I press on of the Anfragen_Label) a specific text (a different text for every button).
I thought it would come in handy, if the text would be transmitted in “zähler”. Because the text itself is stored in “tag.beschwerde_Text”. I tried something mathematical but failed, would be incredible if someone had an idea to help me.