Godot Version
v4.6.1.stable.mono.official [14d19694e]
Question
I’m in charge of creating a small game for a convention, and this year we had the idea of using NFC cards to let players collect items around the venue, however, I kind of hit a roadblock when it comes to actually implementing this.
As far as I can tell, Godot cannot interact with the NFC reader of Android or iOS phones at all, and the only library I found that has anything to do with NFC is 4 years out of date and seems to only work on Android. A large amount of our attendees use iOS devices, so this isn’t an option.
All we would have to do is read a specific NFC cards UID and send it to the server, so we can connect a card to a specific attendee. Obviously the “easy” solution is to just release a second application that does just that, but that’s not ideal. Having to maintain 4 different apps (The game for both Android and iOS, then the scanner app for both Android and iOS) would be a horrible idea, we’re operating on a single new developer account for each platform, so a rejected or problematic app submission is a real risk we want to minimize.
Can anyone point me in the direction of how this could be achieved? I don’t need a lot of functionality at all, I just want to be able to read a cards UID and send it off to a server, the user would already be authenticated at that point.