Godot Version
4.2.2
Question
I made a simple plane with a sand shader in Blender for my game. After baking the normal map and roughness, I exported it as a .glb to Godot, but the shadows on the sand look completely wrong.
This is the plane when imported to Godot:
This is the same plane when re-imported into Blender using the same file:
Here is the baked normal map:
Is this an issue with the format of the normal map and is there anything I can do to fix it?
Thanks in advance.