Godot Version
4.1.1
Question
` I recently saved my .blend file which contained a newly created image texture node image. On saving the project everything in my .blend file was exported into Godot but I received this message in the Godot output window:
res://BlenderFiles/BakedRoofColorAttribute.png: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC).
What does this mean exactly?
Note: Please ignore the misleading name of my PNG. It is not a color attribute, it is a baked image created from a color attribute in Blender.
`