Importing fully textured models from Blender 4.1

Godot Version

Godot v4.1.1

Question

I don’t know how to animate in Blender yet, so I’m importing segments of the character model separately. What’s the best way to get models from Blender 4.1 (along with all its textures and normal maps) into Godot to be used like a MeshInstance3D?

Maybe you’ll find something useful in it:

Turns out I just needed to download Godot 4.1.3, which has my direct Blender imports covered.

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