Godot Version
4.4.1
Question
I am new to Godot and I am trying to figure out how to import models created in Maya to Godot and be able to access or assign shaders.
As an example, I created a simple model in Maya, created UV’s, built a basic base color file in Photoshop, which looks fine in Maya. But when I export for Godot, I can only get the model to show up with no material. I can’t figure out how to assign a material. If I make a Mesh Instance in Godot I have the ability to create a material and assign all the maps I would need. But anything I import can only show the model. Is there a workflow somewhere for this? Everything I found says all materials are supposed to import, but there is nothing that says how it is supposed to be set up on the Maya side.