In-app purchase plugin for iOS not working in Godot 4.2.2. No reaction

Godot Version

4.2.2

Question

I added an in-app purchase plugin for iOS to my game. When I send the game to Testflight and open it, the payment screen does not appear, that is, it does not work. There is no reaction.

I did the following steps:

I created the ios inappstore plugin files for Godot 4.2.2 by following the steps mentioned in the link above.

I pasted the created xcframework folders with the inappstore.gdip file to the ios/plugins path in my project.

The codes are as follows:

extends Node

var in_app_store
signal bought_product(product_id: String)
var my_product_id = "bundle_seven"

func _ready():
	if Engine.has_singleton("InAppStore"):
		in_app_store = Engine.get_singleton("InAppStore")
	else:
		print("iOS IAP plugin is not available on this platform.")


func _on_button_pressed():
	if OS.get_name() == "iOS":
		on_purchase_pressed(my_product_id)
		await get_tree().create_timer(1.0).timeout
		check_events()


func on_purchase_pressed(product_id: String):
	in_app_store.set_auto_finish_transaction(true)
	var result = in_app_store.purchase({ "product_id": product_id })
	if result == OK:
		print("busy ...")
		#animation.play("busy") # show the "waiting for response" animation
	else:
		print("error.")
		#show_error()


# put this on a 1 second timer or something
func check_events():
	while in_app_store.get_pending_event_count() > 0:
		var event = in_app_store.pop_pending_event()
		if event.type == "purchase":
			if event.result == "ok":
				emit_signal("bought_product", event.product_id)
				print(event.product_id + " purchase successful!")
				#show_success(event.product_id)
			else:
				print(event.product_id + " purchase failed.")
				#show_error()

I got export for iOS from Godot 4.2.2. Export settings are as follows :

I opened the export project from Xcode, the frameworks settings were as follows :

I added the product id in Apple Developer and it was approved :

But the payment screen does not appear, what did I do wrong or missing?

1 Like

Iā€™m about to start trying to implement these plugins soon and was wondering if you got it to work (in-app purchase)? And do you know if the other plugins work (i.e. game center and icloud)?

Thanks