Godot Version
v4.6.stable.steam [89cea1439]
Question
After updating to 4.6, the first time I ran my project, the game opened with the incorrect resolution, specifically with a height of 1051 pixels instead of 1080. If I change nothing and rerun the project, the resolution is correct. Every subsequent run is correct. If I close Godot and reopen, the first run uses the incorrect resolution again.
The project settings are for a 1920*1080 viewport. I tried also adding a Window Height Override of 1080 but nothing changed. I tried deleting the repo and pulling in case it was a caching problem, but nothing changed.
In case it matters, the project is a 2D game running in windowed mode, the stretch mode is canvas_items, all other window settings default. Running on Windows 11 (unfortunately).
Has anyone else experience this or figured out how to fix it?