Godot Version
4.3
Question
Hello everyone, I’m having a problem with my project. I am working with C# scripts. I have an EnemyType class that inherits from Resource. In this class, there is an array property of PickupResources. The PickupResource class also inherits from Resource, but I have a Gem class that inherits from PickupResource and, in the future, there will be other types of pickups. The problem is that when I create the EnemyType resource in Godot to set the properties in the inspector, when I try to assign a Gem resource to the PickupResource property, it gives an error saying it is not the same type of object, even though Gem inherits from PickupResource. However, if I create a resource based directly on the PickupResource class, it works, and I can assign it to my EnemyType resource.
Does anyone know how I can solve this issue?
type or paste code here