Godot Version
4
Question
`so i am making a pause menu and there are 3 main bugs the most notable is that my input action runs two times
here is the code
func _process(_delta: float) → void:
if Input.is_action_just_pressed("Menu"):
print("hello")
var key_warn_node = get_node("/root/Game/UI/CanvasLayer/KEY_WARN")
if not Computer_on:
Pause_Menu()
key_warn_node.visible = false
else:
key_warn_node.visible = true
if you have any questions that can help my situation or other peoples situations please ask away`