When I have my optionbutton’s popup showing and I go to use the ui_select for my controller it doesnt select any options in the popup. But if i press the keyboard key for ui_select it does select the focused option. Could this be a mouse passthrough issue or what?
There is no script its on an empty project with ui_select binded to the “A” button on my Xbox controller. I have a singular node of a OptionButton with the only properties edited within the OptionButton was 2 items created called “Test1” and “Test2”. I can move within the popup with my controller and arrow keys but when i go to select the space-bar works but not when I press the A key.
Just tried, still doesn’t work. Are you able to select an option with a controller on your own setup? I also am not receiving events under “_input” when the popup is visible in script.
The script part was when i testing it on another project. The screenshot i sent you was on a new project just created with only a optionButton so it was not being edited by anything, all default settings. This is my binding for “ui_select” which is again unedited and still doesn’t work. I’m currently on a Linux machine so I don’t know if that has anything to do with it but I know my controller works in Godot
I don’t think that there was any animosity but Idk what to do bc I proposed u all I know (And it worked when I was testing mb it is a problem on linux)