Instantiazing a scene with a Control Node into a 2D Node moves the ellements in unwanted ways

Godot Version

4.3

Question

I am trying to make a minigame system to my game, but when I instantiate the minigame scene (Control Node) into another one (2D scene, the main game), the position of buttons, text and others change drastically comparing to the standalone scene. How do I fix that?

Use a CanvasLayer in between, as a parent of your Control nodes

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