Interactions Not Declared In Current Scope?

Godot Version

4.5

Question

Hello! Im trying to make a interactable 3d object in my game :slight_smile:

with this code, its giving me the error “Error at (10, 16): Identifier “current_interations” not declared in the current scope.” But its identified only a few lines before?

Im very new to godot im sorry :,D

extends Node3D

@onready var interact_label: Label = $Label
var current_interactions := []
var can_interact := true


func _input(event: InputEvent) -> void:
		if event.is_action_pressed("interact") and can_interact:
			if current_interations:
				can_interact = false
				interact_label.hide()
			
				await current_interactions[0].interact.call()
			
				can_interact = true



func _process(_delta: float) -> void:
		if current_interactions and can_interact:
			current_interactions.sort_custom(_sort_by_nearest)
			if current_interactions[0].is_interactable:
				interact_label.text = current_interactions[0].interact_name
			else:
				interact_label.hide()
	
func _sort_by_nearest(area1, area2):
	var area1_dist = global_position.distance_to(area1.global_position)
	var area2_dist = global_position.distance_to(area2.global_position)
	return area1_dist < area2_dist
	
func _on_area_3d_area_entered(area: Area3D) -> void:
	current_interactions.push_back(area)


func _on_area_3d_area_exited(area: Area3D) -> void:
	current_interactions.erase(area)
		

Thanks :DD

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